
Bulimia
Overview:
"Bulimia: An Interactive Narrative Virtual Reality Experience: Based on a personal understanding of bulimia, it educates the public about the relationship between food and the body, presenting this serious topic in a light and interactive way."
Key Word:
Bulimia, Virtual Reality, Immersive Storytelling, Gamified Interaction
Roles:
Concept Design, Programming, 3D Modeling, Visual Design, UX Design
Team: Myself
Timeline: 2 Months
- Story -
Vain, who suffers from bulimia, is dieting. One day, driven by impulse, he loses control and begins a journey inside his own body...

Guided by his rational inner voice, Vain explores his body from mouth to stomach, discovering the harmful effects of bulimia. Inside his brain, he successfully changes his thought patterns,
leading to a deeper appreciation and love for his body.

- REsearch -



- Player journey -
- PROTOTYPE -




- 3D Modeling & Visual-

To prevent the psychological trauma triggered by a realistic style, I use a cartoonish visual style and toon shader to address profound topics
in a more lighthearted manner.


- User Testing-

- Exhibition -
Gamified Interaction
Merge metaphorical physiological knowledge with game mechanisms, strengthen narrative with interaction.
Immersive Story
Narratives spoken through the inner voice.
place the audience inside the human body,
surrounded by immersive sound and visuals.
- Awards -



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