
Fishin' Impossible
Overview:
Fishin’ Impossible is an underwater exploration and survival game where players take on the role of a diver who collects fish to earn points. As the diver goes deeper, the fish become more valuable, but the dangers increase. Players must avoid threats and return to the home base alive to secure their score, competing for high scores. Achievements can be completed by exploring the world and engaging with the game systems.
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Key Word:
Horizon worlds, Multiplayer, Adventure
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Roles:
Art Director (Concept Origination, Visual Art, 3D Modeling)
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Team:
Jiachen Zeng, David Dünnebier, Jonas Jakobi, Tammo Werner​​
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Timeline: 3 days



Core Gameplay:
Players start small and move quickly while exploring a vibrant underwater world. By collecting and eating fish, they grow in size, which gradually increases the difficulty. Larger players move slower, struggle to fit through narrow spaces, and are easier targets for sharks.
Sharks actively chase players, creating constant danger. To survive, players can throw fish to distract them. In multiplayer, players can help each other by using fish to draw attention away or stunning the fish by using a sea urchin. Players are free to hinder each other aswell though, how you interact is up to you.
Returning to the starting area safely secures the player’s points and resets their height. After that, they can choose to go again.
The game features exploration with fun movement mechanics, such as jumping on jellyfish, speeding up by eating red fish, or riding on turtles. Certain Achievements require the player to wander out into the most dangerous parts of the world and visit special locations like the shipwreck or retrieve the special starfish.
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​Risk vs Reward
As the player explores deeper, fish become rarer and more valuable. Players must decide whether to risk more for higher points or play it safe and return early. With greater depth, visibility decreases, spaces become tighter, and sharks grow more aggressive.
Environment & Interactions
The underwater world consists of a Safe Zone where the players can relax and socialize without any risks, and progressively more dangerous game zones. Players explore these areas to catch and eat small fish, which increases their score and makes them grow larger. Different-colored fish award an increasing number of points: gray, blue, purple, and the rare golden fish. The red fish gives the player and the shark a short speed boost.
Players can use the terrain to hide from sharks. They can jump on jellyfish to bounce higher and climb on turtles to get ferried around and get a better view of their surroundings. Sea urchins can be picked up and thrown at sharks to stun them.
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Multiplayer & Social Play
Fishin’ Impossible supports both solo and multiplayer gameplay. Play alone to beat your high score, or explore with friends in cooperative dives. Players can protect one another, bait the sharks to hinder the others, all while competing to see who brings back the most fish. By adding achievements and secrets to uncover, we hope to make the game fun for all player types.
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Style & Perspective
When played in VR, Fishin’ Impossible is played from a first-person view while on mobile and in the browser, it is played from a third-person perspective.
The game consists of a large open world to explore, populated by handmade 3d models and made prettier using lighting and animated sea creatures. Starting small and growing bigger by eating fish changes how players see and interact with their surroundings.
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Conclusion
The multiplayer VR experience combines strategic gameplay, environmental exploration, and social interaction into one thrilling underwater adventure. Whether you dive alone or with friends, the ocean is full of secrets, danger, and the promise of a new high score if you can survive the return trip. This perspective creates an immersive experience that balances tension, discovery, and fun.
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- Awards -
-1st Place, Meta Horizon Worlds Track, XR Creator Con